“The need for app developers continues to outstrip the demand. Now is the perfect time to master this skill.”
The U.S. Bureau of Labor Statistics projects incredible growth, with estimates running above 20% over the next five years, and a recent article in Inc. noted 83,649 more App Developer jobs posted than people hired!
Learn From Experts
Receive expert instruction geared to making difficult concepts learnable and retainable. Getting the appropriate support coupled with your passion to succeed will enable you to master this skill.
Build Real Apps
Create App Store-ready products by gaining key industry knowledge and specialized skills in Swift, Xcode, mobile design, and more.
By showcasing your apps and demonstrating your mastery of IOS development, you will make yourself into a marketable commodity desired by potential employers.
In just 3 short training packed months, go from a newbie to a fully equipped app developer.
Learn How To Build IOS Apps In A Hands On, Immersive Learning Environment.
XCODE: Learn to create, manage, and navigate your projects in Apple’s IDE for Cocoa Development.
SWIFT/OBJECTIVE-C: Work with Apple’s brand new programming language and be ready for new Swift-only projects and frameworks. You still need Objective-C to be a great IOS developer. You’ll feel comfortable working on any project.
DESIGN: Use best practices to create great looking, intuitive apps on all platforms. We’ll cover the iPhone and iPad. Follow best practices for MVC application architecture design. You will be ready to work with teams and apps of any size.
UI/UX: Build standard and custom interfaces programmatically and using Storyboards. You’ll learn autolayout, custom animations, and more. Designing for a screen with limited screen estate requires detailed thinking of what is important and what isn’t. A different form factor calls for different design fundamentals. Create apps that people want to use.
DEBUGGING: Mastering debugging is both important to remove old bugs but also to learn things quicker. New language means new debugging issues. Learn to quickly squish bugs using Instruments and LLDB.
APIs / SDKs: Integrate Apple and third party APIs. Core data, Gelocation, AVKit and more. When building apps, many problems you’ll face would have been solved before. Build on the shoulders of giants. Learn how to integrate other’s code and say thanks with a pull request.
SUBMITTING APPS: Wrap around code signing, provisioning, testing and submitting your apps. Get expert marketing instruction to succeed on the App Store.
By the end of the course, you will be able to program fluently. You will use the iOS tools with confidence and build fully functional iOS apps of virtually any complexity.
Learn How To Build IOS Apps In A Hands On, Immersive Learning Environment.
IOS Immersive Programming Bootcamp Course Information.
Our methodology: Learn by doing
We don’t believe in swamping the student with lots of information theories and lectures. We have found that students learn best when being introduced to new concepts as part of the project that they are working on. It is far easier to retain and grasp concepts when they are part of real life projects rather than some abstract long winded lecture. To this end we strive to uphold our motto of learn by doing.
We understand how to teach and would like to be the tool that is your stepping stone into an IOS app development career.
CERTIFICATE: Students will receive a certificate from developITacademy upon successful completion of this course. This includes completing all the required assignments, as well as demonstrating knowledge of the subject matter taught in the course.
PREREQUISITES: Prior to acceptance, we have instituted a screening process in which potential students will demonstrate their ability to successfully complete this rigorous and demanding course. Students will initially take a coding aptitude assessment. A student who demonstrates aptitude will be asked to complete a short coding assignment. Only upon receipt of this assignment will the student’s enrollment be accepted.
COURSE REQUIREMENTS: Developing apps for iPhone/iPad requires an apple computer, therefore the student must own a MacBook. Each student is required to bring his/her Macbook(Apple Laptop) for classwork.
The IOS Immersive Bootcamp offers two tracks, a full time 12 week option and a part time 30 week option.
The part time option is 7:30 10:30 one evening and Sundays.
LOCATION: The classes will be given in Flatbush, Brooklyn.
There is also a remote option that will enable students to connect and attend classes while at home. It will feel as if they are actually attending class.
JOB PREPARATION: This course will not only teach the materials and skills of developing apps but will also offer the option of helping the student prepare with an on-line presence that will assist in a job search. This is offered on a fee basis and is not part of the actual course due to the fact that not all students will require this service.
INTERNSHIPS AVAILABLE UPON COURSE COMPLETION: Because getting an app developer job requires not only the skill set of coding but also the ability to work in a managed group project setting, qualified students will be offered app development internships. Though not guaranteed and depends upon availability, developITacademy will make its best effort to furnish students with these opportunities.
COST: The fee for this course is $8,500.
CLASSES BEGIN: Classes will be starting September.
Course is being offered to both men and women in separate classes.
For more information contact us:
12 week intensive program that transforms you into a job-ready mobile developer
Classes begin in September
Limited to 15 slots, reserve yours now
Learn to code apps for iPhone, iPod, iPad
• Build your portfolio for prospective employers
• Internships offered to qualified students
Full-Time / Part-Time
Classes for Men & Women
Centrally Located in Flatbush
Connect Remotely from Anywhere
Come meet us at our state-of-art tech center and see why
app development might be the perfect career for you!
HTML5 is a markup language used for structuring and presenting content on the World Wide Web. It is the fifth and current version of the HTML standard.
It was published in October 2014 by the World Wide Web Consortium (W3C) to improve the language with support for the latest multimedia, while keeping it both easily readable by humans and consistently understood by computers and devices such as web browsers, parsers, etc. HTML5 is intended to subsume not only HTML 4, but also XHTML 1 and DOM Level 2 HTML.
HTML5 includes detailed processing models to encourage more interoperable implementations; it extends, improves and rationalizes the markup available for documents, and introduces markup and application programming interfaces (APIs) for complex web applications.For the same reasons, HTML5 is also a candidate for cross-platform mobile applications, because it includes features designed with low-powered devices in mind.
Many new syntactic features are included. To natively include and handle multimedia and graphical content, the new <video>, <audio> and <canvas> elements were added, and support for scalable vector graphics (SVG) content and MathML for mathematical formulas. To enrich the semantic content of documents, new page structure elements such as <main>, <section>, <article>, <header>, <footer>, <aside>, <nav> and <figure>, are added. New attributes are introduced, some elements and attributes have been removed, and others such as <a>, <cite> and <menu> have been changed, redefined or standardized.
- iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that presently powers many of the company’s mobile devices, including the iPhone, iPad, and iPod Touch. It is the second most popular mobile operating system globally after Android.
- In 2005, when Steve Jobs began planning the iPhone, he had a choice to either “shrink the Mac, which would be an epic feat of engineering, or enlarge the iPod”. Jobs favored the former approach but pitted the Macintosh and iPod teams, led by Scott Forstall and Tony Fadell, respectively, against each other in an internal competition, with Forstall winning by creating the iPhone OS.
- Originally, iPod Touch users had to pay for system software updates. This was due to accounting rules making the device not a “subscription device” like iPhone or Apple TV, and significant enhancements to the device required payments.The requirement to pay to upgrade caused iPod Touch owners to stay away from updates.
- The home screen, rendered by SpringBoard, displays application icons and a dock at the bottom where users can pin their most frequently used apps. The home screen appears whenever the user unlocks the device or presses the physical “Home” button whilst in another app.
- Multitasking for iOS was first released in June 2010 along with the release of iOS 4. Only certain devices—iPhone 4, iPhone 3GS, and iPod Touch 3rd generation—were able to multitask. The iPad did not get multitasking until iOS 4.2.1 in November.Currently, multitasking is supported on iPhone 3GS+, iPod Touch 3rd generation+, and all iPad models.
- The main hardware platform for iOS is the ARM architecture. iOS releases up till iOS 6 can only be run on iOS devices with 32-bit ARM processors (ARMv6 and ARMv7-A architectures). In 2013, iOS 7 was released with full 64-bit support (which includes native 64-bit kernel, libraries, drivers as well as all built-in applications).